AI Insights · Timothy · October 2022
Top 5 First Person Games on iOS in Peru for Q3 2022
In Q3 2022, top first person games on iOS in Peru showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
In Q3 2022, the top five first person games on iOS in Peru exhibited diverse trends in downloads, revenue, and active users. Here is a detailed look at their performance based on data from Sensor Tower.
Call of Duty®: Mobile saw fluctuating weekly revenue, peaking at approximately $14.2K in early August and ending the quarter at around $7.5K. Weekly downloads hovered between 1.3K and 1.6K, experiencing a slight increase towards the end of September. The game maintained a steady number of weekly active users, starting at 17.1K and peaking at 18.2K in mid-September before closing the quarter at 17.8K.
Minecraft demonstrated a relatively stable revenue pattern, with a peak of $1.4K in late July and a low of $649 in mid-September. Weekly downloads remained consistent, averaging around 115 downloads per week. Active users increased from 11.7K at the start of the quarter to a high of 15K in early August, before stabilizing at 13.3K by the end of September.
Cooking Madness-Kitchen Frenzy experienced a peak in weekly revenue of $304 in mid-September, with a notable dip to $124 by the end of the quarter. Downloads fluctuated, reaching a high of 231 in early July and dropping to 33 in mid-September. Active users showed a declining trend, starting at 1.4K and ending the quarter with 955 users.
Sniper 3D: Gun Shooting Games had a stable revenue stream, peaking at $277 in early September. Downloads saw significant variation, with a high of 599 in late June and a low of 180 in late July. Active users started at 3K, dipped to 1.7K in early August, and recovered to 2K by the end of September.
Home Design Makeover showed consistent weekly revenue, peaking at $245 in late July and ending the quarter at $183. Downloads were minimal, with the highest being 23 in late July. Active users remained low throughout the quarter, peaking at 69 in early August and closing at 26 by the end of September.
For more detailed insights into the performance of these apps and other trends in the mobile gaming industry, visit Sensor Tower.